DartVM服务器开发(十七)-Jaguar_websocket结合Flutter搭建简单聊天室

上一篇文章我们详细说明了如何使用JWT,今天,我们来使用websocket做一个简单的聊天室!那就开始吧!

1.定义消息

在开始建立webSocket之前,我们需要定义消息,如:发送人,发送时间,发送人id等..

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import 'dart:convert';
class ChatMessageData {
final String id;
final String msg;
final DateTime created;
final String name;
final int role;
ChatMessageData(
this.id,
this.msg,
this.name,
this.role,
this.created,
);
static ChatMessageData formMap(Map map) => ChatMessageData(
map['id'],
map['msg'],
map['name'],
map['role'],
DateTime.fromMicrosecondsSinceEpoch(map['created']));

Map toMap() => {
"id": id,
"msg": msg,
"name": name,
"role":role,
"created": created.millisecondsSinceEpoch
};
String toJson() => jsonEncode(toMap());
@override
String toString() => toMap().toString();
}

我们这里定义了一个ChatMessageData,如果你想需要更多字段,可以再添加

2.添加消息订阅

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//控制消息的发送
final pub = StreamController<ChatMessageData>();
//当pub调用add(data)方法,该sub的listen会监听到
final Stream<ChatMessageData> sub = pub.stream.asBroadcastStream();

3. 定义接口

这里我们定义两个接口,一个用于连接的接口,一个用于发送消息的接口

  • /mini/login 提交用户的信息,如果不正确,返回相关的信息,不给连接
  • /min/connect 连接websocket,该接口获取到websocket对象,然后可以使用该对象进行发送消息
    登陆接口
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    ..post('/mini/login', (ctx) async{
    User user=await ctx.bodyAsJson(convert: User.forMap);
    String username = user.username;
    String password = user.password;
    if (username.isEmpty || password.isEmpty) {
    return Response.json(apiJson.errorMsgA(-1, '用户名或密码为空!').toMap());
    } else {
    User user = await userBean.findOneWhere(userBean.username.eq(username));
    if (user == null || user.password != password) {
    return Response.json(apiJson.errorMsgA(-2, '用户名或密码不正确!').toMap());
    } else {
    print('用户:$username登陆成功');
    return Response.json(apiJson.successA().toMap());
    }
    }
    })

连接接口

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..ws(
'/mini/connect',
onConnect: (ctx, ws) {
var subscription = sub.listen((ChatMessageData data) {
print(data.toJson());
ws.add(data.toJson());
});
ws.done.then((_) {
print('用户已退出聊天房');
subscription.cancel();
});
//连接上之后返回一条信息
ws.add(new ChatMessageData('1', '欢迎登陆', '服务器', 1, DateTime.now()).toJson());
},
handler: (data) {
//获取用户发送的消息
ChatMessageData msg=ChatMessageData.formMap(json.decode(data));
print(msg.toJson());
//广播一条消息
pub.add(msg);
},
)

ok,我们已经搭建好一个简单的聊天接口了,下面,我们使用Flutter简单的编辑一下客户端平台

4.Flutter建立一个简单的聊天室

这部分代码为Flutter下,可简单的编辑一个聊天室

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mport 'package:flutter/cupertino.dart';
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';

void main() {
runApp(new FriendlychatApp());
}

final ThemeData kIOSTheme = new ThemeData(
primarySwatch: Colors.orange,
primaryColor: Colors.grey[100],
primaryColorBrightness: Brightness.light,
);

final ThemeData kDefaultTheme = new ThemeData(
primarySwatch: Colors.purple,
accentColor: Colors.orangeAccent[400],
);

const String _name = "Your Name";

class FriendlychatApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: "Friendlychat",
theme: defaultTargetPlatform == TargetPlatform.iOS
? kIOSTheme
: kDefaultTheme,
home: new ChatScreen(),
);
}
}

class ChatMessage extends StatelessWidget {
ChatMessage({this.text, this.animationController});
final String text;
final AnimationController animationController;
@override
Widget build(BuildContext context) {
return new SizeTransition(
sizeFactor: new CurvedAnimation(
parent: animationController,
curve: Curves.easeOut
),
axisAlignment: 0.0,
child: new Container(
margin: const EdgeInsets.symmetric(vertical: 10.0),
child: new Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
new Container(
margin: const EdgeInsets.only(right: 16.0),
child: new CircleAvatar(child: new Text(_name[0])),
),
new Expanded(
child: new Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
new Text(_name, style: Theme.of(context).textTheme.subhead),
new Container(
margin: const EdgeInsets.only(top: 5.0),
child: new Text(text),
),
],
),
),
],
),
)
);
}
}

class ChatScreen extends StatefulWidget {
@override
State createState() => new ChatScreenState();
}

class ChatScreenState extends State<ChatScreen> with TickerProviderStateMixin {
final List<ChatMessage> _messages = <ChatMessage>[];
final TextEditingController _textController = new TextEditingController();
bool _isComposing = false;

void _handleSubmitted(String text) {
_textController.clear();
setState(() {
_isComposing = false;
});
ChatMessage message = new ChatMessage(
text: text,
animationController: new AnimationController(
duration: new Duration(milliseconds: 700),
vsync: this,
),
);
setState(() {
_messages.insert(0, message);
});
message.animationController.forward();
}

void dispose() {
for (ChatMessage message in _messages)
message.animationController.dispose();
super.dispose();
}

Widget _buildTextComposer() {
return new IconTheme(
data: new IconThemeData(color: Theme.of(context).accentColor),
child: new Container(
margin: const EdgeInsets.symmetric(horizontal: 8.0),
child: new Row(children: <Widget>[
new Flexible(
child: new TextField(
controller: _textController,
onChanged: (String text) {
setState(() {
_isComposing = text.length > 0;
});
},
onSubmitted: _handleSubmitted,
decoration:
new InputDecoration.collapsed(hintText: "Send a message"),
),
),
new Container(
margin: new EdgeInsets.symmetric(horizontal: 4.0),
child: Theme.of(context).platform == TargetPlatform.iOS
? new CupertinoButton(
child: new Text("Send"),
onPressed: _isComposing
? () => _handleSubmitted(_textController.text)
: null,
)
: new IconButton(
icon: new Icon(Icons.send),
onPressed: _isComposing
? () => _handleSubmitted(_textController.text)
: null,
)),
]),
decoration: Theme.of(context).platform == TargetPlatform.iOS
? new BoxDecoration(
border:
new Border(top: new BorderSide(color: Colors.grey[200])))
: null),
);
}

Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text("Friendlychat"),
elevation:
Theme.of(context).platform == TargetPlatform.iOS ? 0.0 : 4.0
),
body: new Container(
child: new Column(
children: <Widget>[
new Flexible(
child: new ListView.builder(
padding: new EdgeInsets.all(8.0),
reverse: true,
itemBuilder: (_, int index) => _messages[index],
itemCount: _messages.length,
)
),
new Divider(height: 1.0),
new Container(
decoration: new BoxDecoration(
color: Theme.of(context).cardColor),
child: _buildTextComposer(),
),
]
),
decoration: Theme.of(context).platform == TargetPlatform.iOS ? new BoxDecoration(border: new Border(top: new BorderSide(color: Colors.grey[200]))) : null),//new
);
}
}

上面就是简单的聊天界面,我们还有主要跟服务器交互的方法

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WebSocket socket;
void login() {
httpManager.post(
url: 'http://192.168.1.101:8080/mini/login',
body: json.encode({
"username": "rhyme",
"password": "123456",
}),
onSend: () {
//key为scaffold的key
scaffoldKey?.currentState
?.showSnackBar(new SnackBar(content: Text('发送请求,连接服务器')));
},
onSuccess: (data) {
WebSocket.connect('ws://192.168.1.101:8080/mini/connect')
.then((socket) {
this.socket = socket;
socket.listen((data) {
//该方法接收服务器信息
print(data);
Map map = json.decode(data);
ChatMessageData msg=ChatMessageData.formMap(map);
if(msg.id!=widget.user.uuid){
_handleGetMessage(msg);
}
});
socket.done.then((e){
//当与服务器连接中断调用
scaffoldKey.currentState.showSnackBar(new SnackBar(content: Text('连接服务器中断!')));
});
});
},
onError: (error) {
print(error);
scaffoldKey.currentState.showSnackBar(
new SnackBar(content: Text('连接失败!${error.toString()}')));
});
}

我们发送消息给服务端

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socket.add(new ChatMessageData(widget.user.uuid, value, widget.user.userName, widget.user.role, DateTime.now()).toJson());

最后我们来尝试一下吧!
image.png
image.png
ok,我们是成功的!今天就到这里了,我们明天见!

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